Borderlands 4: Everything we know so far

Borderlands 4
(Image credit: Gearbox Software)

Borderlands 4 is set to bring the looter shooter series back for more some more action-packed humor-laden goodness, and with its release date just a few months out - with it now coming 11 days earlier than originally planned, we don't have to wait it out much longer to meet the fresh faced vault hunters - including a new Siren.

With a series of trailers steadily painting a better picture of what promises to be one of the biggest new games for 2025, we also got a dedicated Borderlands 4 Direct earlier this year which gave us an in-depth look at gameplay and also revealed more about its improved co-op system, open-zone locations, and more. And with the Summer Game Fest Schedule for 2025 now underway, only time will tell if we'll see more from Gearbox.

Set to build on the some of the best Borderlands games that came before it, with plenty of weapons, the return of some familiar characters, and its own blend of humor, we also know the next entry in the series is set to land on Nintendo's recently released new-gen console as one of the confirmed upcoming Switch 2 games. With lots of details out there about what's in store, read on below and get ready for its September launch as we guide through everything we know so far about Borderlands 4.

Borderlands 4 release date

Borderlands 4 concept art

(Image credit: Gearbox Software)

Gearbox has confirmed that the Borderlands 4 release date is set for September 12, 2025.

2K announced the amended release date, which brings the launch forward by 11 days, with Borderlands 4 originally slated to arrive on September 23. The title will launch across all platforms simultaneously, with news coming as part of the February PlayStation State of Play.

Borderlands 4 trailer

The first Borderlands 4 trailer doesn't feature any actual gameplay, but it does set the tone for what Gearbox is trying to capture here. You can watch the teaser above, which showcases a fractured planet under siege from the skies. However, below you can also find the latest trailer for Borderlands 4, which was revealed during The Game Awards 2024.

While this second trailer is also mainly cinematics, it does show some gameplay, with players stalking around different environments and shooting at enemies. We also see some platforming in the teaser, as well as some cool abilities being used to crowd-control targets.

Borderlands 4 platforms

Borderlands 4 concept art

(Image credit: Gearbox Software)

Borderlands 4 will launch on PC, PS5, Nintendo Switch 2, and Xbox Series X. 2K Games has confirmed that the title will launch on both the Epic Game Store and Steam storefronts.

While Gearbox hasn't confirmed this firmly, it looks like Borderlands 4 won't be on PS4 or Xbox One, as the platforms were missing from the reveal trailer. Future Switch 2 owners will be in for a treat, though, as the souped-up next generation Nintendo console was confirmed as one of the Borderlands 4 launch platforms we can expect in September.

First Borderlands 4 gameplay details

Alongside a Borderlands 4 gameplay trailer (which you can watch above), we also got an 18 minute long gameplay deep dive from Gearbox that gave us an in-depth look at the looter shooter in action. With members of the development team guiding us through the footage, we get to see how the open zones of Kairos can be freely explored, and you can expect to tuck into a variety of new activities - which you can do solo or with pals. One such activity is known as a Silo, which is a location that houses old tech you can hijack.

As you "assume the role of a legendary Vault Hunter", you'll be blasting your way through "hordes of enemies in search of new treasures to loot", with "the deepest and most diverse skill trees of any Borderlands title yet". In an interview with us here at GamesRadar+, senior project producer Anthony Nicholson also detailed that the upcoming entry will play around "the humor and comedic opportunities we explored in Borderlands 2".

Gearbox is also aiming to give "an unprecedented level of expression" to players, with "billions of weapons and accessories" to loot and acquire. And speaking of weapons, the upcoming adventure looks set to do things a little differently in that department, with some changes to guns - namely, that there three new manufacturers, and a "Licensed parts system":

"With the new Licensed Parts system, you can find guns that incorporate the behaviors and abilities from multiple manufacturers into a single weapon, fueling our wildest loot variety yet," a PlayStation blog details. "In addition, Borderlands 4 reworks our approach to the iconic Legendary guns that have unique effects you won’t find on any other piece of gear."

"In Borderlands 3, Legendaries dropped too often, devaluing them and making other loot feel less special overall. In our new system, not only do all guns feel great, but now Legendary drops will truly be special events."

Gearbox has also said that a principal focus for Borderlands 4 is in the balance of approachability and complexity. "I think our RPG side of the game is so important," says creative director Graeme Timmins. "Just like our first-person side, where we're always looking to expand and add depth, we're doing that on the RPG side, but we don't want to do that at the cost of complexity."

Borderlands 4 setting

Borderlands 4 concept art

(Image credit: Gearbox Software)

The Borderlands 4 setting has been confirmed, and it's taking us away from Pandora to a new planet known as Kairos. With our first proper look at the setting during the detailed gameplay deep dive, the PlayStation blog post that followed the showcase also sheds more light on the planet.

Said to be "rife with warring factions, deadly fauna, and desperate inhabitants", Kairos was kept hidden for thousands of years thanks to an oppressive figure known as the Timekeeper, who controlled the world's residents with "cybernetic implants called Bolts and a synthetic army of soldiers known as The Order".

But things change when a rogue moon, which was teleported from Pandora at the end of Borderlands 3 by famed Vault Hunter Lilith, pierces the protective veil of the planet and kickstarts a whole lot of chaos that you'll get to be a part of.

While Pitchford has previously confirmed it's not open-world per se, it is set to be the most open and free Borderlands game to date, and it certainly looks expansive. Said to feature "seamlessly connected spaces", the world is made up of four zones that you can explore with "next to no loading times". Kairos will also feature a dynamic weather system, with lots of side activities to discover.

Borderlands 4 Vault Hunters

Borderlands 4

Screenshot of Tiny Tina's Wonderlands (Image credit: Gearbox)

Gearbox has confirmed that Borderlands 4 will feature four new Vault Hunters, with the studio continuing its tradition of cycling new playable characters into the fold.

"We think it's important that we switch it up and not do just rote designs, game to game," says Timmins.

With a look at some of the new Vault Hunters in action during the deep dive gameplay footage, Gearbox has revealed details about two of the playable characters: Vex the new Siren, who uses supernatural phase energy and is able to conjure minions, and Rafa, an Exo-soldier and former Tediore trooper who uses an experimental exo-suit.

Some familiar Borderlands faces will also return, including Zane, Moxxi, and Claptrap. We can also expect to meet a lot of new characters in the world of Kairos, with the deep dive gameplay video showing off a few, including a drone known as Echo-4 who will joining us on our adventures. The little robot buddy can hack equipment, scan the environment, and also guide us to objectives in the world.

Borderlands 4 co-op

Borderlands 4 screenshot showcasing four different Vault Hunters taking on enemies with various weapons

(Image credit: Gearbox/2K)

Borderlands 4 co-op support has also been confirmed. The upcoming adventure will feature 4-player online co-op, as well as 2-player split screen couch co-op, so you can get stuck into the core campaign with pals.

With cross-play support also included - meaning you can play with others across platforms - a lot of emphasis was put on the improved co-op features coming to the latest entry in a big gameplay deep dive from the team at Gearbox:

"Co-op has always been at the heart of Borderlands, and we've put a ton of work into making it better than ever," says Nicholson. "Our improved lobby is just the start. You can also set your own campaign difficulty independently of the rest of the party. This way, everyone can tune the experience to their liking."

If you get split up during your adventures, Timmins also revealed during the deep dive that you can "easily fast travel to your friends", and loot is instanced for each player, so you won't have to fight against each other to bag the goods.

Borderlands 4 development

Borderlands

(Image credit: Gearbox)

Borderlands 4 is being developed by Gearbox Software, the studio responsible for all mainline games in the franchise. The Gearbox CEO says that Borderlands 4 has been in development for "several years" – the studio's last game was Tiny Tina's Wonderlands in 2022.

Borderlands 4 will be published by 2K Games – just as it did with the previous titles. This will, however, be the first Borderlands game to release with Gearbox Software operating as an owned and operated 2K studio – the company was acquired by Take-Two Interactive in 2024.

Borderlands 4 has long been teased by both Take-Two and Gearbox. The game appeared on the Linkedin page for a former employee of a Gearbox support studio last year, and the publisher confirmed Borderlands 4 to be in active development back in March 2024.

Randy Pitchford also started name-dropping the game while trying to get out ahead of the film adaptation – our Borderlands movie review didn't paint a glowing picture. Still, Pitchford recently told GamesRadar+ that "I’m confident that our fans are going to be very, very happy with the next video game project," and the studio is certainly on the right track after that recent Game Awards trailer.


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Heather Wald
Senior staff writer

I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at GamesRadar+. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good. 

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